#ifndef _SCENEMANAGER_H_
#define _SCENEMANAGER_H_

#include "Manager.h"
#include "Scene.h"

#include <vector>

using namespace std;

class SceneManager : public Manager {
public:
	SceneManager();
	~SceneManager();
	void addScene(Scene *s);
	void deleteScene(Scene *s);
	void Update();
	void Render();
private:
	vector<Scene *> scenes;
};

#endif // _SCENEMANAGER_H_
